Friday, 7PM

Start Time:

New Agents of S.H.I.E.L.D.

You're all rookie recruits for a brand new S.H.I.E.L.D. United under one director, the unit has become dedicated to keeping the world safe from influences that might shatter the fragile relative peace that has a tentative hold at the moment.

The problem is Hydra is scattered and desperate to keep what little remains of their organization. Small pockets are attempting to reorganize and with the Avengers and S.H.I.E.L.D. already stretched thin, you have to be pulled into the field earlier than Director Coulson would prefer. Good luck team, you're going to need it.

Start Time:

End Time:

Arkham Horror

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars...Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Start Time:

End Time:

Welcome to the Tiki Hut at the End of the Space Time Continuum

"Greetings! Welcome to Crazy Joe's Tiki Hut. Today's special is a free large JavaHut with the purchase of a TikiScone. Member of the Time-Repair Agency? Show your badge for a discount on our selection of whole bean from exotic times and locations. Pastry special is German Chocolate Cake from the Berlin World's Fair. Better get your slice today before is ceases to exist again...."

Start Time:

End Time:

The Coming of the Preacher

The Preacher of the source has brought his minions to town to find an artifact called The Book of All Stories. Using the threat of destroying something dear to each of the gods of the city the preacher is blackmailing them into finding the book before sunrise. Something that powerful could only be hidden within one of the places the gods have their power tied to. Now it's a race to find the book before sunrise and deal with the Preacher.

Start Time:

End Time:

Operation Starfall

It had been a bad mission and just got worse. Now you are prisoners on board the Victory Star Destroyer Starfall. And you are about to be interrogated by the Empire looking for information about your base.

And then there was an explosion... a lot of explosions...

Now with limited time and a lack of weapons and items, you must somehow get off the Star Destroyer before it explodes...

Yeah... easy... really.

Start Time:

End Time:

D&D Adventurer's League Official Play

Come join us for the official Organized Play program for Dungeons & Dragons 5th Edition. Take part in epic stories of terrible villains, heroic adventurers and the fantastic locations they explore!

Bring your own Adventurer's League characters, take advantage of our Character Creation Station to build your own, or choose from an assortment of pre-generated characters. For more information, please contact dndalbufniag (at) gmail (dot) com

Information on what modules will be run will be added at a later date, as Wizards of the Coast releases the modules for September.

Start Time:

End Time:

Queen City RetConQuest

“Time is the fire in which we burn.” - Delmore Schwartz

Start Time:

End Time:

Achtung Cthulhu: Wreck of the Zuytdorp Act 2

This is the second part of a two act adventure, begun during the previous slot. Players are welcome to play either or both sessions. As an incentive, players who play both acts will have the chance to level up their PC before the second act.
Months before Germany invades Britain, British Intelligence detects German activity off Australia’s western coast. Our heroes are sent to investigate, leading to mysteries surrounding secret bases, sanity-shredding monstrosities and the infamous wreck of the ancient merchant vessel the Zuytdorp.

Start Time:

End Time:

We Are Dead: Zombie Mall Massacre

We Are Dead: Zombie Mall Massacre! The board game where you and your friends take on the role of the shambling zombie horde. Your goal is simple: turn as many mall shoppers as you can into zombies. Achieving your goal is not simple. Human Heroes attempt to put you down permanently and the roaming horde of your victims is trying to eat up your food supply.

Start Time:

End Time:

Introduction to miniature painting.

Introduction to miniature painting. Painting miniatures should not be scary, let’s see how easy the basics can be.

$0.00

Start Time:

End Time:

Pages

Subscribe to RSS - Friday, 7PM