4 Hours

New Agents of S.H.I.E.L.D.

You're all rookie recruits for a brand new S.H.I.E.L.D. United under one director, the unit has become dedicated to keeping the world safe from influences that might shatter the fragile relative peace that has a tentative hold at the moment.

The problem is Hydra is scattered and desperate to keep what little remains of their organization. Small pockets are attempting to reorganize and with the Avengers and S.H.I.E.L.D. already stretched thin, you have to be pulled into the field earlier than Director Coulson would prefer. Good luck team, you're going to need it.

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The Wyvern's Treasure

The Fourth Blight rages across Thedas and the Free Marches are in danger of destruction. The city of Wyvernhurst lies right in the path of the encroaching horde; you must rescue its greatest treasure and make it to the harbor and take ship before the city is overrun by the Darkspawn. May the Maker be with you!

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Eldritch Horror

Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

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Eldritch Horror

Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

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Arkham Horror

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars...Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

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Arkham Horror

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars...Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Start Time:

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Eldritch Horror

Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

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Arkham Horror

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars...Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

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Welcome to the Tiki Hut at the End of the Space Time Continuum

"Greetings! Welcome to Crazy Joe's Tiki Hut. Today's special is a free large JavaHut with the purchase of a TikiScone. Member of the Time-Repair Agency? Show your badge for a discount on our selection of whole bean from exotic times and locations. Pastry special is German Chocolate Cake from the Berlin World's Fair. Better get your slice today before is ceases to exist again...."

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The Dracos Cometh an Airy Peaks Mini Campaign

The town of Foot lies in the shadow of the Airy Peaks, a small mountain range home to a legendary red dragon who's been missing for over 50 years. Within the mountain is all manner of evil creatures and wealth only adventurers can imagine. The system works well. Adventures go in, bring out loot, spend it in Foot, and go back in. It's been 10 years since something came out of the Peaks into Foot. Ten years until today, the day you decided to come to the Airy Peaks.

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