Savage Worlds

Savage Worlds

Deadlands Rampage: The Battle For Washington DC

The year is 1871, but the history is not our own. The Civil War rages on. The South has Washington DC under siege and prepares to launch its offensive, with the help of some powerful allies.
This is a delve, meaning there are three tables running different pieces of the adventure. Their actions will determine affect the story for the other tables. The game’s run in three hour-long acts. Yes, there is a timer. One table plays a Northern posse, another the Confederate posse and the third the Lost Sons (Native Americans intent on reclaiming North America for themselves).

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Deadlands Noir: Crossroads of America Act 2

This is the second part of a two act adventure begun in the previous slot. Players are welcome to play either or both acts. As an incentive, players who play both acts will have the chance to level up their PC before the second act.

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Deadlands Noir: Crossroads of America Act 1

This is the first part of a two act adventure to be completed in the following slot. Players are welcome to play either or both acts. As an incentive, players who play both acts will have the chance to level up their PC before the second act.

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Achtung Cthulhu: Wreck of the Zuytdorp Act 2

This is the second part of a two act adventure, begun during the previous slot. Players are welcome to play either or both sessions. As an incentive, players who play both acts will have the chance to level up their PC before the second act.
Months before Germany invades Britain, British Intelligence detects German activity off Australia’s western coast. Our heroes are sent to investigate, leading to mysteries surrounding secret bases, sanity-shredding monstrosities and the infamous wreck of the ancient merchant vessel the Zuytdorp.

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Achtung Cthulhu: Wreck of the Zuytdorp Act 1

This is the first part of a two act adventure to be completed in the following session. Players are welcome to play either or both sessions. As an incentive, players who play both acts will have the chance to level up their PC before the second act.

Months before Germany invades Britain, British Intelligence detects German activity off Australia’s western coast. Our heroes are sent to investigate, leading to mysteries surrounding secret bases, sanity-shredding monstrosities and the infamous wreck of the ancient merchant vessel the Zuytdorp.

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Deadlands Noir The Last Laugh

The concession stands on a New Orleans boardwalk keep getting broken into. Little do the investigators hired to look into this realize this case will pit them against their worst nightmares.

This is New Orleans 1932, but the history is not our own...

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The Doom that Came to Mowry City

Following a horrific train wreck, your posse travels to a small mining town. Can you save this town from the doom barreling down upon it? Or will Mowry City become another ghost town?

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Dawn of the Scarlet Sun

For the past few days, the city of Magnimar has been in the grip of terror. A murderer stalks the city’s streets in the gloaming pre-dawn hours, and each morning it a new and freshly mutilated victim appears in an alley.

The city guard desperately wants to catch the murderer, yet he is a cagey and elusive foe. In order to expedite the search, a contact of the player characters asks for help in stopping the culprit before he slays again.

Players take on the role of Fantasy Heroes in this Savaged Pathfinder adventure.

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Weird Wars Endor

Your squad has been assigned to the Forest Moon of Endor. Your mission, to “protect” the construction crew and technicians as they build a huge shield generator … though you have no idea why anyone would want build anything that big on a backwater place like this. Away from the real action, with nothing to do but patrol and deal with the native wildlife, could it get any worse? Yes! Yes, it can!

Players take on the role of Imperial Storm Troopers in this Savage Worlds mash up of “Weird War II” and “Star Wars.”

Pregenerated characters will be provided.

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50 Fathoms: The Terror of Dunich Bay

When a freak storm rises from the sea and forces your scurvy crew to take shelter in a strange port town, the horrors you discover will haunt your dreams forevermore. Can you survive ... The Terror of Dunich Bay?

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