RPG

Role Playing Game

Shadow Over Baltimore

The Baltimore State Hospital for the Criminally Insane has played host to a number of famous and terrible people, providing psychiatric care in a secure setting. Recently the staff has undergone a major change and has instated new policies to ensure public safety as well as provide top-notch mental healthcare to the inmates within. Doctor Frederick Chilton, director of BSHCI, will be happy to give you all a tour of the facility.

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The Serpent's Tear

The Doctor has gotten an odd message on his psychic paper and there's only one thing that can be done about that, but can he and his companions figure out the mystery on an alien vacation destination before renegades from an Elizabethan era stage play decide to end them first?

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The End of World

...well, the end of QCC anyways. Why not spend the last few hours of the con watching the world come crashing around you in a half-baked scheme? Bring your sense of humor and let the mayhem ensue.

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New Agents of S.H.I.E.L.D.

You're all rookie recruits for a brand new S.H.I.E.L.D. United under one director, the unit has become dedicated to keeping the world safe from influences that might shatter the fragile relative peace that has a tentative hold at the moment.

The problem is Hydra is scattered and desperate to keep what little remains of their organization. Small pockets are attempting to reorganize and with the Avengers and S.H.I.E.L.D. already stretched thin, you have to be pulled into the field earlier than Director Coulson would prefer. Good luck team, you're going to need it.

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The Wyvern's Treasure

The Fourth Blight rages across Thedas and the Free Marches are in danger of destruction. The city of Wyvernhurst lies right in the path of the encroaching horde; you must rescue its greatest treasure and make it to the harbor and take ship before the city is overrun by the Darkspawn. May the Maker be with you!

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The Dracos Cometh an Airy Peaks Mini Campaign

The town of Foot lies in the shadow of the Airy Peaks, a small mountain range home to a legendary red dragon who's been missing for over 50 years. Within the mountain is all manner of evil creatures and wealth only adventurers can imagine. The system works well. Adventures go in, bring out loot, spend it in Foot, and go back in. It's been 10 years since something came out of the Peaks into Foot. Ten years until today, the day you decided to come to the Airy Peaks.

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The Dracos Cometh an Airy Peaks Mini Campaign

The town of Foot lies in the shadow of the Airy Peaks, a small mountain range home to a legendary red dragon who's been missing for over 50 years. Within the mountain is all manner of evil creatures and wealth only adventurers can imagine. The system works well. Adventures go in, bring out loot, spend it in Foot, and go back in. It's been 10 years since something came out of the Peaks into Foot. Ten years until today, the day you decided to come to the Airy Peaks.

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The Dracos Cometh an Airy Peaks Mini Campaign

The town of Foot lies in the shadow of the Airy Peaks, a small mountain range home to a legendary red dragon who's been missing for over 50 years. Within the mountain is all manner of evil creatures and wealth only adventurers can imagine. The system works well. Adventures go in, bring out loot, spend it in Foot, and go back in. It's been 10 years since something came out of the Peaks into Foot. Ten years until today, the day you decided to come to the Airy Peaks.

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Keeping Time

You wake up in a cave with no memory of who you are or how you got there. The others around you are in the same condition. You soon find yourself in a fight for your lives in a strange land. As your memories slowly return, you begin to piece together your own dramatic stories. This 5th Edition D&D game is a preview of the Keeping Time adventure from Encoded Designs. All materials provided, but bring your dice if you have them.

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The Coming of the Preacher

The Preacher of the source has brought his minions to town to find an artifact called The Book of All Stories. Using the threat of destroying something dear to each of the gods of the city the preacher is blackmailing them into finding the book before sunrise. Something that powerful could only be hidden within one of the places the gods have their power tied to. Now it's a race to find the book before sunrise and deal with the Preacher.

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